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C# / DEVELOPER TOOLS

Billboard Tool

Less asset wrangling. More time building.

Under the hood.

An in-engine tool that generates billboards and their supporting assets. It produces albedo, normal, and height maps, a packed smoothness and metalness map, and a billboard-ready material.

I started the tool to reduce the back-and-forth between the engine and modeling software. Generating billboard assets directly in the engine makes that workflow simpler.

See it in action.

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