Built for fast paced competitive multiplayer. This game utilizes custom physics for foils with latency compensation for collisions like parries and scoring. I worked on the foil physics and networking.
Rated 9/10 by IGN and winner of Best VR/AR Game at The Game Awards 2021, Resident Evil 4 continues to earn rave reviews: 2022 DICE Awards finalist for VR Game of the Year and winner for VR Game of the Year at the 2022 SXSW Gaming Awards.
Canvas is a 3d puzzle exploration game. Use a wide variety of painting mechanics to traverse the environments, solve puzzles, and discover new abilities. Canvas has gone through several redesigns with this latest one focusing on exploration.
A basic demo is available for download on steam. This demo is an early vertical slice we put together. Please leave feedback if you try it. If you like it, please wishlist it.
IVIS is a fire simulation meant to train incident commanders. This is an early demo of the fire simulation, showing off the fire and smoke behavior. The system needs to be accurate, so things like combustion, radiation, conduction and convection are calculated in real time.
The fire system is dynamic, interactable and networked. This is to allow a team to interact and respond to the fire as they would in a real life situation.
My role is programming the character controller, simulation, and networking.
This billboard tool is created with C#. It simplifies creating billboards, by creating them in engine for the user. It creates an albedo map, normal map, height map, and a packed smoothness(g) metal(a) map. It also creates a billboard asset with a billboard ready material.
I originally started creating this tool because it seemed like there were no in engine tools that did this. I figured it would be way easier for people to generate billboard assets in engine, because then there is less back and forth time from modeling tools like maya and 3ds max.