AI & Game Mechanic Testing Project

Tools:


Original Team Size:

4
Role:

Gameplay Designer
Programmer

Project Overview

     This project is a testing ground for 3rd person game mechanics and ai behaviour. I originally made this for my game design studio class, which was taught by Professor Borris Willis at George Mason University. I learned how to implement ai and custom 3rd person character controllers using Unreal Engine 4's behaviour systems and class structure while making this project.

     After learning the basics, I started to experiment using these systems to test out variations of gameplay (eg. stealth, theft, health, ammo, group ai, random patrol vs fixed patrol). When I want to design a new game, I often times program the mechanics in this project before building a new game. This allows me to critique, edit or even scrap the design concepts for new games.

About The Mechanic

    The lifesteal mechanic was a successful mechanic based on testing. It created an appetizing risk vs reward scenario for players once their health got low. They would have to

   In Cadence Killer there is a Rythm based game where the player has to play the proper notes for the song. The notes had to be hard coded using arrays. The rythm mechanic is used as means of fighting band members to solve the mystery of who killed the protagonist.

About The Mechanic

   World Fighters is a final project from Advanced Sound Design, Game 367 at George Mason University. The purpose of the final is to incorporate sound in to a game as a core mechanic.

   In Cadence Killer there is a Rythm based game where the player has to play the proper notes for the song. The notes had to be hard coded using arrays. The rythm mechanic is used as means of fighting band members to solve the mystery of who killed the protagonist.

About The Mechanic

   World Fighters is a final project from Advanced Sound Design, Game 367 at George Mason University. The purpose of the final is to incorporate sound in to a game as a core mechanic.

   In Cadence Killer there is a Rythm based game where the player has to play the proper notes for the song. The notes had to be hard coded using arrays. The rythm mechanic is used as means of fighting band members to solve the mystery of who killed the protagonist.

About The Mechanic

   World Fighters is a final project from Advanced Sound Design, Game 367 at George Mason University. The purpose of the final is to incorporate sound in to a game as a core mechanic.

   In Cadence Killer there is a Rythm based game where the player has to play the proper notes for the song. The notes had to be hard coded using arrays. The rythm mechanic is used as means of fighting band members to solve the mystery of who killed the protagonist.